Pokazywanie postów oznaczonych etykietą LoTR TCG. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą LoTR TCG. Pokaż wszystkie posty

niedziela, 17 marca 2013

Deck-bulding

Hi,
in this post I wanna tell you something about deck buliding. It's one of the most useful skills in the game. The good deck is bedrock of good game. You deck must contain with al least 71 cards:
1. Ring-berer and The One Ring
Total: 2
2. Nine-site-includig adventure path
Total: 11
3. Shadow deck, at least 30 cards.
Total: at least 41
4. Fellowship deck, numbr of cards equel with number of cards in shadow deck
Total: at least 71.

Done deck

Simply about rules

Hi,
this time I wanna post about LoTR TCG.
I thing most of you havn't read rules yet, so I wanna simply explain them.
1. Prefer for trip!
This phase is the first one. You bid how many burdes you wanna add to choose who is starting. Then you seclect companions of your starting fellowship (their twilight cost shoud be 4 or fewer).
2. Fellowship
This time you may play fellowship events, conditins, items and companions or allies adding a number of thilight tokens equel with its thilight cost (the number in left-upper corner)
3.Shadow
This time you may not play any actions. This time your opponent's playing shadow cards, conditions, events and minions.
4. Manuver
In this phase you may perform manuver actions (with keyword "MANUVER") adding or removing number of twilight tokens equel with twilight cost of card played.
5. Archery
As same as in manuver phase you may perform archery actions (with keyword "ARCHERY") adding or removing number of twilight tokens equel with thilight cos of card played.
ARCHERY PHASE ENDS WITH ARCHERY FIRE (you or your opponent have to wound minions a number of times equel with the fellowship or minion archery total)!
6. Assigment
In this phase you may perform manuver actions (with keyword "ASSIGMENT") adding or removing number of twilight tokens equel with twilight cost of card played.
This turn ends with assigning minions to skirmish companions.
7. Skirmish
In this phase your companions are skirmishing minions. You may perform  skirmish actions (with keyword "SKIRMISH") adding or removing number of twilight tokens equel with twilight cost of card played. The winner of skirmish is character with the highest strenght. If there is a draw, minion wins.
EACH SKIMISH IS ONE SKIRMISH PHASE!
8. Regrup
ou may perform regrup actions (with keyword "REGRUP") adding or removing number of twilight tokens equel with twilight cost of card played. At the of phase you must:
a) discard cards to have 8 cards on hand
b) draw cards to have 8 cars on hand
Before b-action you may discard one card from hand to draw more crads.

This is the short version of rule, as simple as possible. I hope you won't face down my work.


sobota, 16 marca 2013

Games, games and games...

Black knights of Sauron, you made of iron!
Black shadows of Mordor wearing one-eye shields.

The one of the bests games is LoTR TCG (Lord of The Rings Tranding Card Game). It's awful, but Decipher (the producer of cards) soped making cards! That's why I started to playt online (on "gempukku.com/gemp-lotr/").
Anyway, the game's target is to kill ring-berer (as shadow player) or to survive on site, where the part of trilogi ended (as fellowship player).
The game is reali nice to play. It never gets borning.
Here is rulebook online: RULES.
Check it out. I hope you 'll like it!
MORE YOU CAN FIND CHECKING "LoTR TCG" PAGE